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1. what is your favorite assault frigate? - in Ships and Modules [original thread]
The vengeance's biggest strength is the cap. With a small nos in the utility high it can hold tackle on a target while being nueted by 2x mediums. Pair that with a great tank, full tackle, and fully selectable damage and you have a winner. The cu...
- by Grog Drinker - at 2012.09.17 17:51:00
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2. Pirate ships with HUGE damage bonuses - in Ships and Modules [original thread]
I would be surprised if the worm doesn't receive some form of damage buff in upcoming frigate balancing. The "huge" damage bonuses really aren't all you make them out to be. A cruor with heat sink and its 100% bonus does barely over 200 dps. The ...
- by Grog Drinker - at 2012.07.26 19:10:00
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3. Pirate ships with HUGE damage bonuses - in Ships and Modules [original thread]
Jonas Land wrote: CCP preaches fair play and balance... really not seeing it. This is absolutely false. In fact they preach against it on a regular basis. You will not see a missle based frig doing enyo size dps. The enyo is a short range sh...
- by Grog Drinker - at 2012.07.26 18:55:00
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4. PvP And Me - in Ships and Modules [original thread]
Marco Kerensky wrote: That's the thing. I have no skills 'cuz I'm not willing to start out with 500M in implants and die and lose those, I've never bothered making a jump clone because I'm a carebear, and thus I rarely get podded. I'm an alt ...
- by Grog Drinker - at 2012.07.23 20:10:00
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5. Need help with a Retribution or Hawk fit to fight a Rupture. - in Ships and Modules [original thread]
Go with a vengeance. Fit a Nos and a plate. The cap recharge bonus on the vengeance and capless weapons let you maintain point and occasionally pulse the ab/rep. something like this: http://tuskers.killmail.org/?a=kill_detail&kll_id=13025566
- by Grog Drinker - at 2012.06.29 14:32:00
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6. Starting PVP - in Ships and Modules [original thread]
Taureen's blog is great. Muira Bull of Black Rebel Rifter Club also has a great beginner pvp guide here: http://brutorbullfighter.blogspot.com/2011/12/r1fta-school-of-hard-knocks-guide-for.html This was written before the frig/dessie buff but...
- by Grog Drinker - at 2012.06.27 19:09:00
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7. Armor tank modules - in Ships and Modules [original thread]
Wuxi Wuxilla wrote: Ogre II x2 Hammerhead II x2 Hobgoblin II x1 483 drone dps @104km 40 gun dps @97+32km 117k ehp Slave 1-6 Inherent Implants 'Noble' Hull Upgrades HG-1006 The cutely named pirate for the win!
- by Grog Drinker - at 2012.06.26 15:56:00
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8. Crusader PVP Advice - in Ships and Modules [original thread]
I used to fly AB saders in low sec. They are quick, have good range, and hit fairly hard. I haven't flown any since they buffed AFs, dessies, and t1's. An AB sader does outperform an AB brawling slicer due to its much much better tracking. The AB...
- by Grog Drinker - at 2012.06.22 20:18:00
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9. Killing Cruisers with Frigs? (PvP) - in Ships and Modules [original thread]
Atrum Skyhunter wrote: Would getting extremely close for like 700m orbit be viable? I would try to do a set orbit at 500. Its possible to manually pilot a tighter orbit but takes some skill to achieve.
- by Grog Drinker - at 2012.06.22 20:06:00
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10. Killing Cruisers with Frigs? (PvP) - in Ships and Modules [original thread]
Its very possible to kill cruisers, battle cruisers and even battleships in T1 frigates. Almost all larger targets will be fitting MWDs so you will want a scram to hold them in place. A nos is very useful to keep your tackle running. You will wan...
- by Grog Drinker - at 2012.06.22 20:04:00
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11. best subcap fleet for lowec gate camp - in Ships and Modules [original thread]
Exploited Engineer wrote: Grog Drinker wrote: Most low sec gate camps have scouts on both sides of the gate. Sometimes they have scouts a few systems out. They will generally see your large counter fleet coming and get off the gate and safe ...
- by Grog Drinker - at 2012.06.07 21:04:00
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12. best subcap fleet for lowec gate camp - in Ships and Modules [original thread]
Most low sec gate camps have scouts on both sides of the gate. Sometimes they have scouts a few systems out. They will generally see your large counter fleet coming and get off the gate and safe up. The best solution is generally to use a innocent...
- by Grog Drinker - at 2012.06.07 18:22:00
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13. Why HAM explosion radius can't be improved? - in Ships and Modules [original thread]
Tor Gungnir wrote: It really sucks that all "Rockets" (Rockets, HAM and Torpedoes) can not in any way be improved to hit smaller targets. Crash. Its a thing. Become a drug addict.
- by Grog Drinker - at 2012.06.06 20:56:00
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14. Why HAM explosion radius can't be improved? - in Ships and Modules [original thread]
The answer is crash. Become a dope fiend.
- by Grog Drinker - at 2012.06.06 18:10:00
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15. Just getting into PvP - in Ships and Modules [original thread]
Put on your reading glasses: start with Muira Bull's PvP guide: Here The fits for merlins will be out of date but the rest is great up to date information. Then check out Azual's know your enemy series: Here Wensley's Rifter drifter is goo...
- by Grog Drinker - at 2012.06.05 20:33:00
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16. Caldari Navy Hookbill: +12 CPU, +7 PG please? - in Ships and Modules [original thread]
Seigfried Hakaari wrote: you either put Rockets on it and generally suck at everything No. The two best AFs are arguably the vengeance and hawk. Both rocket boats. Since the buff rockets are pretty great. You don't have any tracking to wor...
- by Grog Drinker - at 2012.06.04 18:32:00
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17. most profitable ship for solo PVP? - in Ships and Modules [original thread]
Helen O'Malley wrote: Grog Drinker wrote: If you are trying to turn a profit in solo pvp you need to be more concerned with picking the right fights and running away when things go south. A brawling myrm isn't going to do this well. Once you...
- by Grog Drinker - at 2012.05.04 21:53:00
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18. most profitable ship for solo PVP? - in Ships and Modules [original thread]
If you are trying to turn a profit in solo pvp you need to be more concerned with picking the right fights and running away when things go south. A brawling myrm isn't going to do this well. Once you start a fight you will be committed. When your ...
- by Grog Drinker - at 2012.05.04 21:09:00
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19. Have the Destroyer buffs helped? - in Ships and Modules [original thread]
Saladinae wrote: If you take away the lack of a point for the coercer, is it's dps viable? Yes. The Coercer melts things very quickly. Even with out a point I've managed to get a bunch of kills. By the time people realize they are getting hi...
- by Grog Drinker - at 2012.04.09 17:29:00
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20. Amarr PVP fits any good, recommendations anyone? - in Ships and Modules [original thread]
Garrus Ongrard wrote: Ok thanks for all the replies, so are the Amarr the correct way to go for a good PVP fight? T1 cruisers are really the only hole in the Amarr lineup. Amarr frigs, BC's, and BS's are all great. Amarr t2 cruisers also hav...
- by Grog Drinker - at 2012.04.05 15:45:00
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